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Orientation
This sample demonstrates a crucial scenario many games will want to enable: locking the screen to landscape or portrait mode. Also shown and explained is the more advanced scenario of responding to orientation changes from landscape to portrait or vice-versa during gameplay, a...
Bounce
The bounce sample draws and physically simulates 100 spheres of varying size, mass, and weight.
Three Screen Game (4.0)
A project for creating an XNA Framework 4.0 three screen game.
Graphics 2D Sample
This sample demonstrates how to render 2D textures, how to display text, and how to animate game assets in several ways. The sample presents a non-interactive "game" where the screen is divided into four areas. Each area displays the use of a technique described in this sample.
Windows Game State Management
A project for creating an XNA Framework 4.0 Windows game using the Game State Management sample.
Shatter Effect
This sample shows how you can apply an effect on any model in your game to shatter it apart. The effect is simulated with a vertex shader.
Vertex Lighting
This sample shows one of the most basic uses of shader effects — vertex lighting.
Lens Flare
This sample shows you how to implement a lens flare effect by using occlusion queries to detect when the sun is hidden behind the landscape.
Touch Thumbsticks
This sample demonstrates a technique for using the touch panel to provide thumbstick-style controls for a game.
Windows Phone Game State Management
A project for creating an XNA Framework 4.0 Windows Phone game using the Game State Management sample.
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