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Windows Game State Management
A project for creating an XNA Framework 4.0 Windows game using the Game State Management sample.
Graphics 2D Sample
This sample demonstrates how to render 2D textures, how to display text, and how to animate game assets in several ways. The sample presents a non-interactive "game" where the screen is divided into four areas. Each area displays the use of a technique described in this sample.
Gestures
This sample includes code that uses the Gestures API to enable hold, drag, tap, flick, pinch gestures.
Three Screen Game (4.0)
A project for creating an XNA Framework 4.0 three screen game.
Accelerometer
Windows Phone 7 devices include a number of hardware sensors, one of which is the accelerometer. The accelerometer can be used to detect tilt, shaking, and other motion in three dimensions. This sample illustrates use of an accelerometer class to handle accelerometer data and ...
Touch Thumbsticks
This sample demonstrates a technique for using the touch panel to provide thumbstick-style controls for a game.
Windows Phone Game State Management
A project for creating an XNA Framework 4.0 Windows Phone game using the Game State Management sample.
Bounce
The bounce sample draws and physically simulates 100 spheres of varying size, mass, and weight.
Orientation
This sample demonstrates a crucial scenario many games will want to enable: locking the screen to landscape or portrait mode. Also shown and explained is the more advanced scenario of responding to orientation changes from landscape to portrait or vice-versa during gameplay, a...
Sound and Music
Get the basics on Sound and Music for games on Windows Phone 7. This sample introduces three types of sound media interaction that games will use regularly, and demonstrates the options of each: simple “fire and forget” SoundEffects, stored SoundEffectInstance objects that can...
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