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Windows Game State Management
A project for creating an XNA Framework 4.0 Windows game using the Game State Management sample.
Three Screen Game (4.0)
A project for creating an XNA Framework 4.0 three screen game.
Xbox 360 Game State Management
A project for creating an XNA Framework 4.0 Xbox 360 game using the Game State Management sample.
Accelerometer
Windows Phone 7 devices include a number of hardware sensors, one of which is the accelerometer. The accelerometer can be used to detect tilt, shaking, and other motion in three dimensions. This sample illustrates use of an accelerometer class to handle accelerometer data and ...
Bounce
The bounce sample draws and physically simulates 100 spheres of varying size, mass, and weight.
Gestures
This sample includes code that uses the Gestures API to enable hold, drag, tap, flick, pinch gestures.
Touch Thumbsticks
This sample demonstrates a technique for using the touch panel to provide thumbstick-style controls for a game.
Sound and Music
Get the basics on Sound and Music for games on Windows Phone 7. This sample introduces three types of sound media interaction that games will use regularly, and demonstrates the options of each: simple “fire and forget” SoundEffects, stored SoundEffectInstance objects that can...
Windows Phone Game State Management
A project for creating an XNA Framework 4.0 Windows Phone game using the Game State Management sample.
Orientation
This sample demonstrates a crucial scenario many games will want to enable: locking the screen to landscape or portrait mode. Also shown and explained is the more advanced scenario of responding to orientation changes from landscape to portrait or vice-versa during gameplay, a...
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